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Artificial Intelligence As It Once Was

One day, people will look back at what we call Artificial Intelligence and laugh. We do the same thing today, as chat bots totally outstrip what the computer industry called AI up until pretty recently. This didn’t escape curators at…

Hackaday

Publisher

Aug 25, 2026 at 3:30 PM UTC · Updated 23 phút trước · 1 phút đọc

Artificial Intelligence As It Once Was
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Đang dịch…

One day, people will look back at what we call Artificial Intelligence and laugh. We do the same thing today, as chat bots totally outstrip what the computer industry called AI up until pretty recently. This didn’t escape curators at the Internet Archive, apparently, and [Jason Scott] tells us about a recent collection, “Vintage Artificial Intelligence.”

These are old software titles that will run for you in emulated machines right in your browser, ranging from somewhere in the 1970s to the 1990s. There’s Eliza, of course. Actually, there are several copies of Eliza. Given how simple it was to write Eliza, it did a pretty good job. Then there are adventure games that are pretty conversational, Lisp, Prolog, which was going to spawn expert systems to replace us all, and Racter, which tried to write fiction.

There was even Alter Ego that was supposed to help you explore life decisions, maybe? There are a couple different versions of even a few versions of Conway’s Game of Life. We aren’t sure that’s ever really been AI, but perhaps it depends on your definition. We’re happy to see Sargon, the chess program, represented.

We didn’t see Hexapawn, which is a shame. We also didn’t see Parry (the paranoid counterpart to Eliza) or that elusive software we remember but can never find that built word chains from text called George.

We’ve written about Eliza before. If you want to experiment with Prolog and you like Pokémon, you’ll appreciate this tutorial.

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Originally reported by Hackaday

NewsLayer coverage based on externally reported material.

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